![]() ![]() There's no need for it if, especially if you are highlighting clearly where these points are. Second, agreed with the pointless FPS traversal. I'm sure that's just how these characters are designed but as someone with no connection to OP at all I had to eye roll at ROBIN and - to a lesser extent - NAMI or whatever the name is. First, it's always difficult for me to take anime seriously when they go overboard with the cheesecake. This option will make it possible to gain a few levels and cut through enemies that are now a few levels below me, should I choose to make it so.It's not a bad demo and the art style is out of this world, but yeah there's real odd things going on. It should help with the game’s grinding issue, and could also make the for-pay XP boost less tempting. Still, this is welcome news for players who became frustrated that enemies were always near the level of their character, no matter how quickly they leveled up or where they traveled. “This can have unforeseen consequences such as content being too easy and not providing meaningful rewards,” the options screen states when you go in to adjust the auto-leveling. This option won’t be available in Nightmare Difficulty mode to make sure the challenge is maintained, however, and there are more warnings that come with this option. Very Light - Content is around four levels below your level.Light - Content is around two levels below your level.Normal - No change in the difficulty settings.Heavy - All enemies remain at your level.10, you’ll be able to select from four options that will determine how the enemies scale to your own progress: Ubisoft itself refers to this option as “one of the most community-requested features since launch.” ![]() The second episode of “The Legacy of the First Blade” is on the way, along with two new “Lost Tales of Greece.” There will be new mercenary tiers and a new vendor, adding to the already extensive amount of things to do, see and earn in the game.īut I’m most excited about the upcoming ability to adjust the game’s enemy scaling. Ubisoft is releasing a variety of new content for Assassin’s Creed Odyssey throughout January, most of which is discussed in the video at the top of this post as well as the official blog post. ![]()
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